VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Sample/Scripts/HideHandVisualOnGrab.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

92 lines
2.7 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.HandGrab;
using UnityEngine;
using UnityEngine.Assertions;
namespace Oculus.Interaction.Samples
{
public class HideHandVisualOnGrab : MonoBehaviour
{
[SerializeField]
private HandGrabInteractor _handGrabInteractor;
[SerializeField, Interface(typeof(IHandVisual))]
private UnityEngine.Object _handVisual;
private IHandVisual HandVisual;
protected virtual void Awake()
{
HandVisual = _handVisual as IHandVisual;
}
protected virtual void Start()
{
this.AssertField(HandVisual, nameof(HandVisual));
}
protected virtual void Update()
{
GameObject shouldHideHandComponent = null;
if (_handGrabInteractor.State == InteractorState.Select)
{
shouldHideHandComponent = _handGrabInteractor.SelectedInteractable?.gameObject;
}
if (shouldHideHandComponent)
{
if (shouldHideHandComponent.TryGetComponent(out ShouldHideHandOnGrab component))
{
HandVisual.ForceOffVisibility = true;
}
}
else
{
HandVisual.ForceOffVisibility = false;
}
}
#region Inject
public void InjectAll(HandGrabInteractor handGrabInteractor,
IHandVisual handVisual)
{
InjectHandGrabInteractor(handGrabInteractor);
InjectHandVisual(handVisual);
}
private void InjectHandGrabInteractor(HandGrabInteractor handGrabInteractor)
{
_handGrabInteractor = handGrabInteractor;
}
private void InjectHandVisual(IHandVisual handVisual)
{
_handVisual = handVisual as UnityEngine.Object;
HandVisual = handVisual;
}
#endregion
}
}