VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Sample/Scripts/FadeTextAfterActive.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

53 lines
1.6 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using TMPro;
using UnityEngine;
namespace Oculus.Interaction.Samples
{
public class FadeTextAfterActive : MonoBehaviour
{
[SerializeField] float _fadeOutTime;
[SerializeField] TextMeshPro _text;
float _timeLeft;
protected virtual void OnEnable()
{
_timeLeft = _fadeOutTime;
_text.fontMaterial.color = new Color(_text.color.r, _text.color.g, _text.color.b, 255);
}
protected virtual void Update()
{
if (_timeLeft <= 0)
{
return;
}
float percentDone = 1 - _timeLeft / _fadeOutTime;
float alpha = Mathf.SmoothStep(1, 0, percentDone);
_text.color = new Color(_text.color.r, _text.color.g, _text.color.b, alpha);
_timeLeft -= Time.deltaTime;
}
}
}