53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using TMPro;
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using UnityEngine;
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namespace Oculus.Interaction.Samples
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{
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public class FadeTextAfterActive : MonoBehaviour
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{
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[SerializeField] float _fadeOutTime;
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[SerializeField] TextMeshPro _text;
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float _timeLeft;
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protected virtual void OnEnable()
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{
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_timeLeft = _fadeOutTime;
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_text.fontMaterial.color = new Color(_text.color.r, _text.color.g, _text.color.b, 255);
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}
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protected virtual void Update()
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{
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if (_timeLeft <= 0)
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{
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return;
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}
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float percentDone = 1 - _timeLeft / _fadeOutTime;
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float alpha = Mathf.SmoothStep(1, 0, percentDone);
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_text.color = new Color(_text.color.r, _text.color.g, _text.color.b, alpha);
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_timeLeft -= Time.deltaTime;
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}
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}
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}
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