VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Sample/Scripts/CountdownTimer.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

92 lines
2.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Events;
namespace Oculus.Interaction.Samples
{
/// <summary>
/// Performs a callback after a countdown timer has elapsed.
/// The countdown can be enabled or disabled by an external party.
/// </summary>
public class CountdownTimer : MonoBehaviour
{
[SerializeField, Min(0)]
private float _countdownTime = 1.0f;
[SerializeField]
private bool _countdownOn = false;
[SerializeField]
private UnityEvent _callback;
[SerializeField]
private UnityEvent<float> _progressCallback;
private float _countdownTimer;
public bool CountdownOn
{
get => _countdownOn;
set
{
if (value)
{
if (!_countdownOn)
{
_countdownTimer = _countdownTime;
}
}
_countdownOn = value;
}
}
private void Awake()
{
Assert.IsTrue(_countdownTime >= 0, "Countdown Time must be positive.");
}
private void Update()
{
if (!_countdownOn || _countdownTimer < 0)
{
_progressCallback.Invoke(0);
return;
}
_countdownTimer -= Time.deltaTime;
if (_countdownTimer < 0f)
{
_countdownTimer = -1f;
_callback.Invoke();
_progressCallback.Invoke(1);
return;
}
_progressCallback.Invoke(1 - _countdownTimer / _countdownTime);
}
}
}