77 lines
2.6 KiB
C#
77 lines
2.6 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEditor;
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namespace Oculus.Interaction.Editor
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{
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[CustomEditor(typeof(DeprecatedPrefab))]
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[CanEditMultipleObjects]
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public class DeprecatedPrefabEditor : UnityEditor.Editor
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{
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private SerializedProperty _replacementProperty;
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private SerializedProperty _supressWarningProperty;
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private void Awake()
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{
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//force internally the icon to be yellow on creation, but allow users to change it.
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}
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void OnEnable()
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{
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_replacementProperty = serializedObject.FindProperty("_replacement");
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_supressWarningProperty = serializedObject.FindProperty("_supressWarning");
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}
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void SetIconForDeprecatedPrefab(DeprecatedPrefab deprecatedPrefab, string iconName)
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{
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if (deprecatedPrefab == null)
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{
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return;
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}
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GameObject gameObject = deprecatedPrefab.gameObject;
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Texture2D texture = EditorGUIUtility.GetIconForObject(gameObject);
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if (texture == null)
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{
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GUIContent iconContent = EditorGUIUtility.IconContent(iconName);
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EditorGUIUtility.SetIconForObject(gameObject, iconContent.image as Texture2D);
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}
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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EditorGUILayout.HelpBox(DeprecatedPrefab.label, MessageType.Warning);
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//users should not be able to change the suggested replacement
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GUI.enabled = false;
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EditorGUILayout.PropertyField(_replacementProperty);
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GUI.enabled = true;
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EditorGUILayout.PropertyField(_supressWarningProperty);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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