VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Editor/UnityXR/UnityXRAutoWiring.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

69 lines
2.6 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.Editor;
using UnityEditor;
namespace Oculus.Interaction.UnityXR.Editor
{
[InitializeOnLoad]
public static class UnityXRAutoWiring
{
static UnityXRAutoWiring()
{
AutoWiring.Register(
typeof(FromUnityXRHmdDataSource),
new[] {
new ComponentWiringStrategyConfig("_origin", new FieldWiringStrategy[]
{
FieldWiringStrategies.WireFieldToAncestors
}),
new ComponentWiringStrategyConfig("_trackingToWorldTransformer", new FieldWiringStrategy[]
{
FieldWiringStrategies.WireFieldToAncestors
})
}
);
AutoWiring.Register(
typeof(Input.UnityXR.FromUnityXRHandDataSource),
new[] {
new ComponentWiringStrategyConfig("_hmdData", new FieldWiringStrategy[]
{
FieldWiringStrategies.WireFieldToSceneComponent
}),
new ComponentWiringStrategyConfig("_trackingToWorldTransformer", new FieldWiringStrategy[]
{
FieldWiringStrategies.WireFieldToAncestors
})
}
);
AutoWiring.Register(
typeof(FromUnityXRControllerDataSource),
new[] {
new ComponentWiringStrategyConfig("_trackingToWorldTransformer", new FieldWiringStrategy[]
{
FieldWiringStrategies.WireFieldToAncestors
})
}
);
}
}
}