VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Editor/Ray/RayInteractableEditor.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

76 lines
2.8 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor;
using UnityEngine;
namespace Oculus.Interaction.Editor
{
[CustomEditor(typeof(RayInteractable)), CanEditMultipleObjects]
public class RayInteractableEditor : SimplifiedEditor
{
private RayInteractable _interactable;
private SerializedProperty _pointableElementProperty;
private SerializedProperty _movementProviderProperty;
private void Awake()
{
_interactable = target as RayInteractable;
}
protected override void OnEnable()
{
base.OnEnable();
_pointableElementProperty = serializedObject.FindProperty("_pointableElement");
_movementProviderProperty = serializedObject.FindProperty("_movementProvider");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
bool isUsedForGrab = _pointableElementProperty.objectReferenceValue is IGrabbable;
bool hasMovementProvider = _movementProviderProperty.objectReferenceValue as IMovementProvider != null;
if (isUsedForGrab && !hasMovementProvider)
{
GUILayout.BeginHorizontal();
EditorGUILayout.HelpBox(
$"It looks like you want to use this {nameof(RayInteractable)} for grab with an {nameof(IGrabbable)}. " +
$"But you did not provide a {nameof(IMovementProvider)}. Without it your ray might not grab as expected.",
MessageType.Warning);
GUILayout.FlexibleSpace();
if (GUILayout.Button("Fix", GUILayout.MaxWidth(100), GUILayout.MaxHeight(40)))
{
MoveFromTargetProvider movementProvider = _interactable.gameObject.AddComponent<MoveFromTargetProvider>();
_movementProviderProperty.objectReferenceValue = movementProvider;
serializedObject.ApplyModifiedProperties();
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
}
}