76 lines
2.8 KiB
C#
76 lines
2.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEditor;
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using UnityEngine;
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namespace Oculus.Interaction.Editor
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{
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[CustomEditor(typeof(RayInteractable)), CanEditMultipleObjects]
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public class RayInteractableEditor : SimplifiedEditor
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{
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private RayInteractable _interactable;
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private SerializedProperty _pointableElementProperty;
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private SerializedProperty _movementProviderProperty;
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private void Awake()
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{
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_interactable = target as RayInteractable;
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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_pointableElementProperty = serializedObject.FindProperty("_pointableElement");
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_movementProviderProperty = serializedObject.FindProperty("_movementProvider");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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bool isUsedForGrab = _pointableElementProperty.objectReferenceValue is IGrabbable;
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bool hasMovementProvider = _movementProviderProperty.objectReferenceValue as IMovementProvider != null;
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if (isUsedForGrab && !hasMovementProvider)
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{
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GUILayout.BeginHorizontal();
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EditorGUILayout.HelpBox(
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$"It looks like you want to use this {nameof(RayInteractable)} for grab with an {nameof(IGrabbable)}. " +
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$"But you did not provide a {nameof(IMovementProvider)}. Without it your ray might not grab as expected.",
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MessageType.Warning);
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Fix", GUILayout.MaxWidth(100), GUILayout.MaxHeight(40)))
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{
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MoveFromTargetProvider movementProvider = _interactable.gameObject.AddComponent<MoveFromTargetProvider>();
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_movementProviderProperty.objectReferenceValue = movementProvider;
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serializedObject.ApplyModifiedProperties();
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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}
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}
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}
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}
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