53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Oculus.Interaction.Editor
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{
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[CustomEditor(typeof(Grabbable))]
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public class GrabbableEditor : SimplifiedEditor
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{
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private SerializedProperty _rigidbodyProperty;
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protected override void OnEnable()
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{
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base.OnEnable();
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_rigidbodyProperty = serializedObject.FindProperty("_rigidbody");
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Action<SerializedProperty> conditionalPhysicsDrawer = (property) =>
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{
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bool usesPhysics = _rigidbodyProperty.objectReferenceValue != null;
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GUI.enabled = usesPhysics;
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EditorGUILayout.PropertyField(property);
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GUI.enabled = true;
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};
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_editorDrawer.Draw("_kinematicWhileSelected", conditionalPhysicsDrawer);
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_editorDrawer.Draw("_throwWhenUnselected", conditionalPhysicsDrawer);
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}
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}
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}
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