VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Editor/Grab/GrabbableEditor.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

53 lines
1.7 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEditor;
using UnityEngine;
namespace Oculus.Interaction.Editor
{
[CustomEditor(typeof(Grabbable))]
public class GrabbableEditor : SimplifiedEditor
{
private SerializedProperty _rigidbodyProperty;
protected override void OnEnable()
{
base.OnEnable();
_rigidbodyProperty = serializedObject.FindProperty("_rigidbody");
Action<SerializedProperty> conditionalPhysicsDrawer = (property) =>
{
bool usesPhysics = _rigidbodyProperty.objectReferenceValue != null;
GUI.enabled = usesPhysics;
EditorGUILayout.PropertyField(property);
GUI.enabled = true;
};
_editorDrawer.Draw("_kinematicWhileSelected", conditionalPhysicsDrawer);
_editorDrawer.Draw("_throwWhenUnselected", conditionalPhysicsDrawer);
}
}
}