VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.haptics/Runtime/HapticClip.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

50 lines
1.8 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// @lint-ignore-every LICENSELINT
using UnityEngine;
namespace Oculus.Haptics
{
/// <summary>
/// Represents an imported haptic clip asset.
/// </summary>
///
/// <remarks>
/// A <c>HapticClip</c> is an asset containing the data of a <c>.haptic</c> file. It can be played back at
/// runtime by a <c>HapticClipPlayer</c>. A <c>HapticClip</c> is created by <c>HapticClipImporter</c> on import.
/// in the Unity editor.
/// </remarks>
public class HapticClip : ScriptableObject
{
/// <summary>
/// The JSON representation of the haptic clip, stored as a string encoded in UTF-8.
/// </summary>
///
/// <remarks>
/// This JSON data is imported from a <c>.haptic</c> file by the <c>HapticClipImporter</c>.
/// The data contains the <c>HapticClip</c>'s metadata and haptic design pattern created in Meta Haptics Studio.
/// </remarks>
[SerializeField]
public string json;
}
}