50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// @lint-ignore-every LICENSELINT
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using UnityEngine;
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namespace Oculus.Haptics
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{
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/// <summary>
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/// Represents an imported haptic clip asset.
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/// </summary>
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///
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/// <remarks>
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/// A <c>HapticClip</c> is an asset containing the data of a <c>.haptic</c> file. It can be played back at
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/// runtime by a <c>HapticClipPlayer</c>. A <c>HapticClip</c> is created by <c>HapticClipImporter</c> on import.
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/// in the Unity editor.
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/// </remarks>
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public class HapticClip : ScriptableObject
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{
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/// <summary>
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/// The JSON representation of the haptic clip, stored as a string encoded in UTF-8.
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/// </summary>
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///
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/// <remarks>
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/// This JSON data is imported from a <c>.haptic</c> file by the <c>HapticClipImporter</c>.
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/// The data contains the <c>HapticClip</c>'s metadata and haptic design pattern created in Meta Haptics Studio.
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/// </remarks>
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[SerializeField]
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public string json;
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}
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}
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