VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.unity.learn.iet-framework/Editor/Property Attributes/LocationAttribute.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

42 lines
1.2 KiB
C#

using System;
using UnityEditorInternal;
using UnityEngine;
namespace Unity.Tutorials.Core.Editor
{
[AttributeUsage(AttributeTargets.Class)]
internal sealed class LocationAttribute : Attribute
{
public enum Location { PreferencesFolder, LibraryFolder }
string m_RelativePath;
readonly Location m_Location;
string m_FilePath;
public string FilePath
{
get
{
if (m_FilePath != null) return m_FilePath;
if (m_RelativePath[0] == '/')
m_RelativePath = m_RelativePath.Substring(1);
if (m_Location == Location.PreferencesFolder)
m_FilePath = $"{InternalEditorUtility.unityPreferencesFolder}/{m_RelativePath}";
else if (m_Location == Location.LibraryFolder)
m_FilePath = $"Library/TutorialFramework/{m_RelativePath}";
return m_FilePath;
}
}
public LocationAttribute(string relativePath, Location location)
{
//Guard.ArgumentNotNullOrWhiteSpace(relativePath, "relativePath");
m_RelativePath = relativePath;
m_Location = location;
}
}
}