117 lines
4.4 KiB
C#
117 lines
4.4 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEditor;
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using Menu = UnityEditor.Menu;
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using System.Threading.Tasks;
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namespace Meta.XR.Simulator.Editor
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{
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/// <summary>
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/// Static Helper that controls activation and deactivation of Meta XR Simulator.
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/// </summary>
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/// <seealso cref="Activated"/>
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/// <seealso cref="ActivateSimulatorAsync"/>
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/// <seealso cref="DeactivateSimulator"/>
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/// <seealso cref="ToggleSimulator"/>
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[InitializeOnLoad]
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public static class Enabler
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{
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private const string ActivateSimulatorMenuPath = XRSimConstants.MenuPath + "/Activate";
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private const string DeactivateSimulatorMenuPath = XRSimConstants.MenuPath + "/Deactivate";
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/// <summary>
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/// Whether Meta XR Simulator is Activated.
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/// </summary>
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public static bool Activated => Installer.IsSimulatorInstalled() && Utils.XRSimUtils.IsSimulatorActivated();
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static Enabler()
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{
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Utils.XRSimUtils.SetOpenXROtherVariable();
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EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
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EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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}
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private static void OnPlayModeStateChanged(PlayModeStateChange change)
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{
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if (change == PlayModeStateChange.EnteredPlayMode)
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{
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Utils.XRSimUtils.VerifyAndCorrectActivation();
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}
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}
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[MenuItem(ActivateSimulatorMenuPath, true, 0)]
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private static bool ValidateSimulatorActivated()
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{
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Menu.SetChecked(ActivateSimulatorMenuPath, Activated);
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return true;
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}
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[MenuItem(ActivateSimulatorMenuPath, false, 0)]
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private static async Task ActivateSimulatorMenuItem()
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{
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await Utils.XRSimUtils.ActivateSimulator(false, Origin.Menu);
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}
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[MenuItem(DeactivateSimulatorMenuPath, true, 1)]
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private static bool ValidateSimulatorDeactivated()
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{
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Menu.SetChecked(DeactivateSimulatorMenuPath, !Activated);
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return true;
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}
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[MenuItem(DeactivateSimulatorMenuPath, false, 1)]
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private static void DeactivateSimulatorMenuItem()
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{
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Utils.XRSimUtils.DeactivateSimulator(false, Origin.Menu);
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}
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/// <summary>
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/// Activates Meta XR Simulator
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/// </summary>
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/// <param name="forceHideDialog">Forces any error dialog triggered by this method to be hidden.</param>
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public static void ActivateSimulator(bool forceHideDialog)
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{
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#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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ActivateSimulatorAsync(forceHideDialog);
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#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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}
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/// <summary>
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/// Activates Meta XR Simulator
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/// </summary>
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/// <param name="forceHideDialog">Forces any error dialog triggered by this method to be hidden.</param>
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public static async Task ActivateSimulatorAsync(bool forceHideDialog)
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{
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await Utils.XRSimUtils.ActivateSimulator(forceHideDialog, Origin.Unknown);
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}
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/// <summary>
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/// Deactivates Meta XR Simulator
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/// </summary>
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/// <param name="forceHideDialog">Forces any error dialog triggered by this method to be hidden.</param>
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public static void DeactivateSimulator(bool forceHideDialog)
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{
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Utils.XRSimUtils.DeactivateSimulator(forceHideDialog, Origin.Unknown);
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}
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}
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}
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