VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.voice/Scripts/Runtime/UX/VoiceTranscriptionLabel.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

154 lines
5.2 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.WitAi;
using Meta.WitAi.Requests;
using UnityEngine;
using UnityEngine.UI;
namespace Oculus.VoiceSDK.UX
{
[RequireComponent(typeof(Text))]
[ExecuteInEditMode]
public class VoiceTranscriptionLabel : MonoBehaviour
{
// The label to be updated
public Text Label
{
get
{
if (_label == null)
{
_label = gameObject.GetComponent<Text>();
}
return _label;
}
}
private Text _label;
[Header("Listen Settings")]
[Tooltip("Various voice services to be observed")]
[SerializeField] private VoiceService[] _voiceServices;
[Tooltip("Text color while receiving text")]
[SerializeField] private Color _transcriptionColor = Color.black;
[Header("Prompt Settings")]
[Tooltip("Color to be used for prompt text")]
[SerializeField] private Color _promptColor = new Color(0.2f, 0.2f, 0.2f);
[Tooltip("Prompt text that displays while listening but prior to completion")]
[SerializeField] private string _promptDefault = "Press activate to begin listening";
[Tooltip("Prompt text that displays while listening but prior to completion")]
[SerializeField] private string _promptListening = "Listening...";
[Header("Error Settings")]
[Tooltip("Color to be used for error text")]
[SerializeField] private Color _errorColor = new Color(0.8f, 0.2f, 0.2f);
// If none found, grab all voice services
private void Awake()
{
if (_voiceServices == null || _voiceServices.Length == 0)
{
_voiceServices = FindObjectsByType<VoiceService>(FindObjectsSortMode.None);
}
}
// Add service delegates
private void OnEnable()
{
if (_voiceServices != null)
{
foreach (var service in _voiceServices)
{
service.VoiceEvents.OnStartListening.AddListener(OnStartListening);
service.VoiceEvents.OnPartialTranscription.AddListener(OnTranscriptionChange);
service.VoiceEvents.OnFullTranscription.AddListener(OnTranscriptionChange);
service.VoiceEvents.OnError.AddListener(OnError);
service.VoiceEvents.OnComplete.AddListener(OnComplete);
}
}
}
// Remove service delegates
private void OnDisable()
{
if (_voiceServices != null)
{
foreach (var service in _voiceServices)
{
service.VoiceEvents.OnStartListening.RemoveListener(OnStartListening);
service.VoiceEvents.OnPartialTranscription.RemoveListener(OnTranscriptionChange);
service.VoiceEvents.OnFullTranscription.RemoveListener(OnTranscriptionChange);
service.VoiceEvents.OnError.RemoveListener(OnError);
service.VoiceEvents.OnComplete.RemoveListener(OnComplete);
}
}
}
#if UNITY_EDITOR
// Refresh prompt
private void Update()
{
if (!Application.isPlaying)
{
SetText(_promptDefault, _promptColor);
}
}
#endif
// Set listening
private void OnStartListening()
{
SetText(_promptListening, _promptColor);
}
// Set text change
private void OnTranscriptionChange(string text)
{
SetText(text, _transcriptionColor);
}
// Apply error
private void OnError(string status, string error)
{
SetText($"[{status}] {error}", _errorColor);
}
// If no text came through, show prompt
private void OnComplete(VoiceServiceRequest request)
{
if (Label != null && string.Equals(Label?.text, _promptListening))
{
SetText(_promptDefault, _promptColor);
}
}
// Refresh text
private void SetText(string newText, Color newColor)
{
// Ignore if same
if (Label == null || string.Equals(newText, Label.text) && newColor == Label.color)
{
return;
}
// Apply text & color
_label.text = newText;
_label.color = newColor;
}
}
}