65 lines
2.4 KiB
C#
65 lines
2.4 KiB
C#
/*
|
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
* All rights reserved.
|
|
*
|
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
|
* you may not use the Oculus SDK except in compliance with the License,
|
|
* which is provided at the time of installation or download, or which
|
|
* otherwise accompanies this software in either electronic or hard copy form.
|
|
*
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* https://developer.oculus.com/licenses/oculussdk/
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
using UnityEngine;
|
|
|
|
namespace Oculus.Voice.UX
|
|
{
|
|
/// <summary>
|
|
/// A monobehaviour tagging object which can be used to hide/show objects in the hierarchy
|
|
/// </summary>
|
|
public class HierarchySimplifier : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// A basic flag for whether to hide the object on startup, by default.
|
|
/// </summary>
|
|
[Tooltip("Whether to hide the object on startup, by default.")]
|
|
[SerializeField]
|
|
public bool hideByDefault = true;
|
|
|
|
/// <summary>
|
|
/// Toggles the HideInHierarchy flag in all game objects containing a HierarchySimplifier underneath
|
|
/// the given object.
|
|
/// </summary>
|
|
/// <param name="obj">parent object under which all affected objects will be modified</param>
|
|
/// <param name="hideObjects">whether to hide affected objects in the hierarchy</param>
|
|
public static void HideSubObjects(GameObject obj, bool hideObjects)
|
|
{
|
|
var affected = obj.GetComponentsInChildren<HierarchySimplifier>();
|
|
foreach (HierarchySimplifier aff in affected)
|
|
{
|
|
ToggleShowInHierarchyFlag(aff.gameObject, hideObjects);
|
|
}
|
|
}
|
|
|
|
private void OnValidate()
|
|
{
|
|
ToggleShowInHierarchyFlag(this.gameObject, hideByDefault);
|
|
}
|
|
|
|
public static void ToggleShowInHierarchyFlag(GameObject obj, bool hideObject)
|
|
{
|
|
obj.hideFlags = hideObject ?
|
|
obj.hideFlags | HideFlags.HideInHierarchy :
|
|
obj.hideFlags & ~HideFlags.HideInHierarchy;
|
|
}
|
|
}
|
|
}
|