51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEditor;
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using System.Reflection;
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using Meta.WitAi.Data.Info;
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using Meta.WitAi.Windows;
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using Oculus.Voice.Inspectors;
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namespace Oculus.Voice.Windows
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{
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[CustomPropertyDrawer(typeof(WitAppInfo))]
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public class VoiceApplicationDetailProvider : WitApplicationPropertyDrawer
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{
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// Skip fields if voice sdk app id
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protected override bool ShouldLayoutField(SerializedProperty property, FieldInfo subfield)
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{
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string appID = GetFieldStringValue(property, "id").ToLower();
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if (AppVoiceExperienceWitConfigurationEditor.IsBuiltInConfiguration(appID))
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{
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switch (subfield.Name)
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{
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case "name":
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case "lang":
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return true;
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default:
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return false;
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}
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}
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return base.ShouldLayoutField(property, subfield);
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}
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}
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}
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