45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
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namespace Oculus.Platform.Models
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{
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using System;
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using System.Collections;
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using Oculus.Platform.Models;
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using System.Collections.Generic;
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using UnityEngine;
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/// The pid refers to "Process ID," which is a unique identifier assigned to
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/// each process running in a system. This identifier plays a crucial role in
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/// managing and tracking processes. See more info about Platform Solutions
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/// [here](https://developer.oculus.com/documentation/unity/ps-platform-
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/// intro/).
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public class Pid
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{
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/// Unique identifier assigned to each process running in a system, used for
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/// tracking and managing purposes.
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public readonly string Id;
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public Pid(IntPtr o)
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{
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Id = CAPI.ovr_Pid_GetId(o);
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}
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}
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/// Represents a paginated list of Models.Pid elements. It allows you to easily
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/// access and manipulate the elements in the paginated list, such as the size
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/// of the list and if there is a next page of elements available.
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public class PidList : DeserializableList<Pid> {
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/// Instantiates a C# wrapper class that wraps a native list by pointer. Used internally by Platform SDK to wrap the list.
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public PidList(IntPtr a) {
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var count = (int)CAPI.ovr_PidArray_GetSize(a);
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_Data = new List<Pid>(count);
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for (int i = 0; i < count; i++) {
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_Data.Add(new Pid(CAPI.ovr_PidArray_GetElement(a, (UIntPtr)i)));
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}
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}
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}
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}
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