VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.platform/Scripts/Models/PartyID.cs
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29 lines
838 B
C#

// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform.Models
{
using System;
using System.Collections;
using Oculus.Platform.Models;
using System.Collections.Generic;
using UnityEngine;
/// The party ID is a unique identifier of the party that will be generated for
/// every distinct party. This ID can be used to make requests such as
/// Parties.GetCurrent() to get the current party by its id. Read more about
/// [parties](https://developer.oculus.com/documentation/unity/ps-parties/).
public class PartyID
{
/// The party ID can be used to retrieve Models.Party. Every party will have a
/// unique ID that is associated with it.
public readonly UInt64 ID;
public PartyID(IntPtr o)
{
ID = CAPI.ovr_PartyID_GetID(o);
}
}
}