33 lines
1.4 KiB
C#
33 lines
1.4 KiB
C#
namespace Oculus.Platform.Models
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{
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Oculus.Platform.Models;
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using UnityEngine;
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/// Represents an update to an HTTP transfer, which is a process of transferring data over the internet using the HTTP protocol.
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/// It provides a way for developers to monitor the progress of an HTTP transfer and can be retrieved using Message::MessageType::Notification_HTTP_Transfer.
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public class HttpTransferUpdate
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{
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/// It's a unique identifier for the HTTP transfer.
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/// It is used to track the progress of the transfer and can be retrieved using Message#RequestID.
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public readonly UInt64 ID;
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/// An array of bytes that represents the data being transferred.
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public readonly byte[] Payload;
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/// This field is a `boolean` value that indicates whether the HTTP transfer has been completed or not.
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public readonly bool IsCompleted;
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public HttpTransferUpdate(IntPtr o)
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{
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ID = CAPI.ovr_HttpTransferUpdate_GetID(o);
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IsCompleted = CAPI.ovr_HttpTransferUpdate_IsCompleted(o);
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long size = (long)CAPI.ovr_HttpTransferUpdate_GetSize(o);
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Payload = new byte[size];
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Marshal.Copy(CAPI.ovr_Packet_GetBytes(o), Payload, 0, (int)size);
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}
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}
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}
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