84 lines
3.4 KiB
C#
84 lines
3.4 KiB
C#
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
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#pragma warning disable 0618
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namespace Oculus.Platform.Models
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{
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using System;
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using System.Collections;
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using Oculus.Platform.Models;
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using System.Collections.Generic;
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using UnityEngine;
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/// An AssetDetails object contains detailed metadata for an asset file,
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/// including the asset file ID, file path, asset type, and additional metadata
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/// that characterizes the asset. You can retrieve the asset details using
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/// AssetFile.GetList()
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public class AssetDetails
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{
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/// ID of the asset file. You can use this ID to uniquely identify a single
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/// asset. You can find more details from AssetFile.StatusById()
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public readonly UInt64 AssetId;
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/// One of 'default', 'store', or 'language_pack'. The 'default' type denotes
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/// this Asset File is used purely as an implementation detail (to download
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/// extra content post-installation). The 'store' type shows, that the Asset
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/// File should be shown in Store. The 'language_pack' is a special type used
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/// to manage different languages and translation data, which can be downloaded
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/// post-installation.
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public readonly string AssetType;
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/// One of 'installed', 'available', or 'in-progress'
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public readonly string DownloadStatus;
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/// File path of the asset file
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public readonly string Filepath;
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/// The status of in app purchases which are some extra content that users can
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/// buy right from apps. The value could be one of 'free', 'entitled', or 'not-
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/// entitled'.
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public readonly string IapStatus;
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/// This field gives information about currently selected and installed
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/// language for the asset. The language info contains language name and tag in
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/// BCP47 format.
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// May be null. Check before using.
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public readonly LanguagePackInfo LanguageOptional;
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[Obsolete("Deprecated in favor of LanguageOptional")]
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public readonly LanguagePackInfo Language;
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/// Extra metadata associated with this asset file
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public readonly string Metadata;
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public AssetDetails(IntPtr o)
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{
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AssetId = CAPI.ovr_AssetDetails_GetAssetId(o);
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AssetType = CAPI.ovr_AssetDetails_GetAssetType(o);
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DownloadStatus = CAPI.ovr_AssetDetails_GetDownloadStatus(o);
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Filepath = CAPI.ovr_AssetDetails_GetFilepath(o);
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IapStatus = CAPI.ovr_AssetDetails_GetIapStatus(o);
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{
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var pointer = CAPI.ovr_AssetDetails_GetLanguage(o);
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Language = new LanguagePackInfo(pointer);
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if (pointer == IntPtr.Zero) {
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LanguageOptional = null;
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} else {
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LanguageOptional = Language;
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}
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}
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Metadata = CAPI.ovr_AssetDetails_GetMetadata(o);
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}
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}
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/// Represents a paginated list of Models.AssetDetails elements. It allows you
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/// to easily access and manipulate the elements in the paginated list, such as
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/// the size of the list and if there is a next page of elements available.
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public class AssetDetailsList : DeserializableList<AssetDetails> {
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/// Instantiates a C# wrapper class that wraps a native list by pointer. Used internally by Platform SDK to wrap the list.
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public AssetDetailsList(IntPtr a) {
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var count = (int)CAPI.ovr_AssetDetailsArray_GetSize(a);
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_Data = new List<AssetDetails>(count);
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for (int i = 0; i < count; i++) {
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_Data.Add(new AssetDetails(CAPI.ovr_AssetDetailsArray_GetElement(a, (UIntPtr)i)));
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}
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}
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}
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}
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