64 lines
1.6 KiB
Plaintext
64 lines
1.6 KiB
Plaintext
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// (c) Meta Platforms, Inc. and affiliates. Confidential and proprietary.
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Shader "Movement/SkeletonLines"
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{
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Properties
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{
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_Color ("Color", Color) = (1,0,0,1)
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}
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SubShader
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{
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Tags
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{
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"Queue"="Overlay" "RenderType"="Transparent" "IgnoreProjector"="True"
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}
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LOD 100
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Pass
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{
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ZTest Always
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ZWrite Off
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Blend SrcAlpha OneMinusSrcAlpha
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Cull Off
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HLSLPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#pragma multi_compile_instancing
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#pragma multi_compile_local _ STEREO_INSTANCING_ON
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#include "UnityCG.cginc"
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struct appdata {
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float4 vertex : POSITION;
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fixed4 color : COLOR;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f {
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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fixed4 _Color;
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v2f vert(appdata v) {
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.color = v.color;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target {
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
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return _Color * i.color;
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}
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ENDHLSL
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}
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}
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FallBack "Mobile/Unlit (Supports Lightmap)"
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}
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