69 lines
2.0 KiB
C#
69 lines
2.0 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// A IPolyline defined by an array of transforms.
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/// Each transform represents a point in the line, in the given order.
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/// </summary>
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public class TransformsPolyline : MonoBehaviour,
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IPolyline
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{
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/// <summary>
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/// The array of transforms that represent the polyline in order
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/// </summary>
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[SerializeField]
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private Transform[] _transforms;
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public int PointsCount => _transforms.Length;
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protected bool _started;
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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this.AssertCollectionField(_transforms, nameof(_transforms));
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this.EndStart(ref _started);
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}
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public Vector3 PointAtIndex(int index)
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{
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return _transforms[index].position;
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}
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#region Injects
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public void InjectAllTransformsPolyline(Transform[] transforms)
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{
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InjectTransforms(transforms);
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}
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public void InjectTransforms(Transform[] transforms)
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{
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_transforms = transforms;
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}
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#endregion
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}
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}
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