VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Polyline/TransformsPolyline.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

69 lines
2.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction
{
/// <summary>
/// A IPolyline defined by an array of transforms.
/// Each transform represents a point in the line, in the given order.
/// </summary>
public class TransformsPolyline : MonoBehaviour,
IPolyline
{
/// <summary>
/// The array of transforms that represent the polyline in order
/// </summary>
[SerializeField]
private Transform[] _transforms;
public int PointsCount => _transforms.Length;
protected bool _started;
protected virtual void Start()
{
this.BeginStart(ref _started);
this.AssertCollectionField(_transforms, nameof(_transforms));
this.EndStart(ref _started);
}
public Vector3 PointAtIndex(int index)
{
return _transforms[index].position;
}
#region Injects
public void InjectAllTransformsPolyline(Transform[] transforms)
{
InjectTransforms(transforms);
}
public void InjectTransforms(Transform[] transforms)
{
_transforms = transforms;
}
#endregion
}
}