65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// Moves the selected interactable 1 to 1 with the interactor. For example, if your interactor moves up and to the right, the selected interactable will also move up and to the right.
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/// </summary>
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public class MoveFromTargetProvider : MonoBehaviour, IMovementProvider
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{
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public IMovement CreateMovement()
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{
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return new MoveFromTarget();
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}
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}
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public class MoveFromTarget : IMovement
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{
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public Pose Pose { get; private set; } = Pose.identity;
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public bool Stopped => true;
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public void StopMovement()
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{
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}
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public void MoveTo(Pose target)
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{
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Pose = target;
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}
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public void UpdateTarget(Pose target)
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{
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Pose = target;
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}
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public void StopAndSetPose(Pose source)
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{
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Pose = source;
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}
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public void Tick()
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{
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}
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}
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}
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