VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Input/Controllers/ControllerVisual.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

109 lines
3.1 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.Input.Visuals
{
public class ControllerVisual : MonoBehaviour
{
[SerializeField, Interface(typeof(IController))]
private UnityEngine.Object _controller;
public IController Controller { get; private set; }
[SerializeField]
private GameObject _root;
public bool ForceOffVisibility { get; set; }
private bool _started = false;
protected virtual void Awake()
{
if (Controller == null)
{
Controller = _controller as IController;
}
}
protected virtual void Start()
{
this.BeginStart(ref _started);
this.AssertField(Controller, nameof(Controller));
this.AssertField(_root, nameof(_root));
this.EndStart(ref _started);
}
protected virtual void OnEnable()
{
if (_started)
{
Controller.WhenUpdated += HandleUpdated;
}
}
protected virtual void OnDisable()
{
if (_started && _controller != null)
{
Controller.WhenUpdated -= HandleUpdated;
}
}
private void HandleUpdated()
{
if (!Controller.IsConnected ||
ForceOffVisibility ||
!Controller.TryGetPose(out Pose rootPose))
{
_root.SetActive(false);
return;
}
_root.SetActive(true);
_root.transform.position = rootPose.position;
_root.transform.rotation = rootPose.rotation;
float parentScale = _root.transform.parent != null ? _root.transform.parent.lossyScale.x : 1f;
_root.transform.localScale = Controller.Scale / parentScale * Vector3.one;
}
#region Inject
public void InjectAllOVRControllerVisual(IController controller, GameObject root)
{
InjectController(controller);
InjectRoot(root);
}
public void InjectController(IController controller)
{
_controller = controller as UnityEngine.Object;
Controller = controller;
}
public void InjectRoot(GameObject root)
{
_root = root;
}
#endregion
}
}