VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Sample/Scripts/Snap/ConstantRotation.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

55 lines
1.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.Samples
{
public class ConstantRotation : MonoBehaviour
{
[SerializeField]
private float _rotationSpeed;
[SerializeField]
private Vector3 _localAxis = Vector3.up;
#region Properties
public float RotationSpeed
{
get => _rotationSpeed;
set => _rotationSpeed = value;
}
public Vector3 LocalAxis
{
get => _localAxis;
set => _localAxis = value;
}
#endregion
protected virtual void Update()
{
transform.Rotate(_localAxis, _rotationSpeed * Time.deltaTime, Space.Self);
}
}
}