VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Editor/Grab/HandGrab/HandGhostProviderUtils.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

54 lines
2.1 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor;
using UnityEngine;
using Oculus.Interaction.HandGrab.Visuals;
namespace Oculus.Interaction.HandGrab.Editor
{
public static class HandGhostProviderUtils
{
#if ISDK_OPENXR_HAND
private readonly static string PrefKey = "HandGhostProviderOpenXR";
private readonly static string DefaultGhostProviderPath = "Packages/com.meta.xr.sdk.interaction/Runtime/Prefabs/HandGrab/OpenXRGhostProvider.asset";
#else
private readonly static string PrefKey = "HandGhostProvider";
private readonly static string DefaultGhostProviderPath = "Packages/com.meta.xr.sdk.interaction/Runtime/Prefabs/HandGrab/GhostProvider.asset";
#endif
public static bool TryGetDefaultProvider(out HandGhostProvider provider)
{
var providerPath = EditorPrefs.GetString(PrefKey, DefaultGhostProviderPath);
provider = AssetDatabase.LoadAssetAtPath<HandGhostProvider>(providerPath);
if (provider == null)
{
provider = AssetDatabase.LoadAssetAtPath<HandGhostProvider>(DefaultGhostProviderPath);
}
return provider != null;
}
public static void SetLastDefaultProvider(HandGhostProvider provider)
{
EditorPrefs.SetString(PrefKey, AssetDatabase.GetAssetPath(provider));
}
}
}