165 lines
4.9 KiB
C#
165 lines
4.9 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using Meta.XR.Util;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction.Input
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{
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public interface IOVRCameraRigRef
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{
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OVRCameraRig CameraRig { get; }
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/// <summary>
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/// Returns a valid OVRHand object representing the left hand, if one exists on the
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/// OVRCameraRig. If none is available, returns null.
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/// </summary>
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OVRHand LeftHand { get; }
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/// <summary>
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/// Returns a valid OVRHand object representing the right hand, if one exists on the
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/// OVRCameraRig. If none is available, returns null.
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/// </summary>
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OVRHand RightHand { get; }
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Transform LeftController { get; }
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Transform RightController { get; }
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event Action<bool> WhenInputDataDirtied;
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}
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/// <summary>
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/// Points to an OVRCameraRig instance. This level of indirection provides a single
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/// configuration point on the root of a prefab.
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/// Must execute before all other OVR related classes so that the fields are
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/// initialized correctly and ready to use.
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/// </summary>
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[DefaultExecutionOrder(-90)]
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[Feature(Feature.Interaction)]
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public class OVRCameraRigRef : MonoBehaviour, IOVRCameraRigRef
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{
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[Header("Configuration")]
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[SerializeField]
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private OVRCameraRig _ovrCameraRig;
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[SerializeField]
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private OVRHand _leftHand;
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[SerializeField]
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private OVRHand _rightHand;
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[SerializeField]
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private bool _requireOvrHands = true;
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public OVRCameraRig CameraRig => _ovrCameraRig;
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public OVRHand LeftHand => GetHandCached(ref _leftHand, _ovrCameraRig.leftHandAnchor);
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public OVRHand RightHand => GetHandCached(ref _rightHand, _ovrCameraRig.rightHandAnchor);
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public Transform LeftController => _ovrCameraRig.leftControllerAnchor;
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public Transform RightController => _ovrCameraRig.rightControllerAnchor;
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public event Action<bool> WhenInputDataDirtied = delegate { };
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protected bool _started = false;
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private bool _isLateUpdate;
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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this.AssertField(_ovrCameraRig, nameof(_ovrCameraRig));
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this.EndStart(ref _started);
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}
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protected virtual void FixedUpdate()
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{
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_isLateUpdate = false;
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}
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protected virtual void Update()
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{
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_isLateUpdate = false;
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}
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protected virtual void LateUpdate()
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{
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_isLateUpdate = true;
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}
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protected virtual void OnEnable()
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{
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if (_started)
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{
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CameraRig.UpdatedAnchors += HandleInputDataDirtied;
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}
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}
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protected virtual void OnDisable()
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{
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if (_started)
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{
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CameraRig.UpdatedAnchors -= HandleInputDataDirtied;
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}
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}
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private OVRHand GetHandCached(ref OVRHand cachedValue, Transform handAnchor)
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{
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if (cachedValue != null)
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{
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return cachedValue;
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}
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cachedValue = handAnchor.GetComponentInChildren<OVRHand>(true);
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if (_requireOvrHands)
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{
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Assert.IsNotNull(cachedValue);
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}
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return cachedValue;
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}
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private void HandleInputDataDirtied(OVRCameraRig cameraRig)
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{
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WhenInputDataDirtied(_isLateUpdate);
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}
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#region Inject
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public void InjectAllOVRCameraRigRef(OVRCameraRig ovrCameraRig, bool requireHands)
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{
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InjectInteractionOVRCameraRig(ovrCameraRig);
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InjectRequireHands(requireHands);
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}
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public void InjectInteractionOVRCameraRig(OVRCameraRig ovrCameraRig)
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{
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_ovrCameraRig = ovrCameraRig;
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// Clear the cached values to force new values to be read on next access
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_leftHand = null;
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_rightHand = null;
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}
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public void InjectRequireHands(bool requireHands)
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{
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_requireOvrHands = requireHands;
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}
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#endregion
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}
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}
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