VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction.ovr/Runtime/Scripts/Input/OVRButtonAxis1D.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

164 lines
3.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.XR.Util;
using Oculus.Interaction.Input;
using UnityEngine;
namespace Oculus.Interaction
{
/// <summary>
/// Takes a set of OVR Near, Touch and Button bools and remaps them to an Axis1D float.
/// </summary>
[Feature(Feature.Interaction)]
public class OVRButtonAxis1D : MonoBehaviour, IAxis1D
{
[SerializeField]
private OVRInput.Controller _controller;
[SerializeField]
private OVRInput.Button _near;
[SerializeField]
private OVRInput.Button _touch;
[SerializeField]
private OVRInput.Button _button;
[SerializeField]
private float _nearValue = 0.1f;
[SerializeField]
private float _touchValue = 0.5f;
[SerializeField]
private float _buttonValue = 1.0f;
[SerializeField]
private ProgressCurve _curve = new ProgressCurve(
AnimationCurve.EaseInOut(0, 0, 1, 1),
0.1f
);
#region Properties
public float NearValue
{
get
{
return _nearValue;
}
set
{
_nearValue = value;
}
}
public float TouchValue
{
get
{
return _touchValue;
}
set
{
_touchValue = value;
}
}
public float ButtonValue
{
get
{
return _buttonValue;
}
set
{
_buttonValue = value;
}
}
#endregion
private float _baseValue = 0;
private float _value = 0;
private float _currentTarget = 0;
public float Value()
{
return _value;
}
private float Target
{
get
{
if (OVRInput.Get(_button, _controller))
{
return _buttonValue;
}
if (OVRInput.Get(_touch, _controller))
{
return _touchValue;
}
if (OVRInput.Get(_near, _controller))
{
return _nearValue;
}
return 0;
}
}
protected virtual void Update()
{
float newTarget = Target;
if (_currentTarget != newTarget)
{
_baseValue = _value;
_currentTarget = newTarget;
_curve.Start();
}
_value = _curve.Progress() * (_currentTarget - _baseValue);
}
#region Inject
public void InjectAllOVRButtonAxis1D(OVRInput.Controller controller,
OVRInput.Button near, OVRInput.Button touch, OVRInput.Button button)
{
_controller = controller;
_near = near;
_touch = touch;
_button = button;
}
public void InjectOptionalCurve(ProgressCurve progressCurve)
{
_curve = progressCurve;
}
#endregion
}
}