120 lines
4.1 KiB
C#
120 lines
4.1 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using Oculus.Interaction.Input;
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using Oculus.Interaction.OVR.Editor.QuickActions;
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using UnityEditor;
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namespace Oculus.Interaction.OVR.Editor
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{
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[InitializeOnLoad]
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internal static class ISDKBlocksRules
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{
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// Constructor is still needed to have InitializeOnLoad work
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static ISDKBlocksRules() { }
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public static readonly OVRConfigurationTask DuplicateHandVisuals = OVRProjectSetup.RegisterTask(
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level: OVRProjectSetup.TaskLevel.Recommended,
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group: OVRProjectSetup.TaskGroup.Compatibility,
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// Should rule be visible
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conditionalValidity: _ => !SceneIsCompliant(),
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// Has rule been satisfied
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isDone: _ => SceneIsCompliant(),
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message: "Conflicting Hand Visuals are present in the scene",
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fix: _ =>
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{
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OVRCameraRig cameraRig = OVRComprehensiveRigWizard.FindExistingCameraRig();
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if (cameraRig == null)
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return;
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OVRHand[] cameraRigHands = cameraRig.trackingSpace.GetComponentsInChildren<OVRHand>();
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foreach (OVRHand hand in cameraRigHands)
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{
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OVRComprehensiveRigWizard.DisableDuplicateVisuals(hand);
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}
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},
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fixMessage: "Disable Hand Visuals in OVR Camera Rig"
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);
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private static bool SceneIsCompliant()
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{
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// OVRInteraction* exists, and has hands
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OVRCameraRigRef interactionRig = OVRComprehensiveRigWizard.FindExistingInteractionRig();
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if (interactionRig == null)
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return true;
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if (interactionRig.GetComponentsInChildren<Hand>().Length == 0)
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return true;
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// A Camera Rig exists
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OVRCameraRig cameraRig = OVRComprehensiveRigWizard.FindExistingCameraRig();
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if (cameraRig == null)
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return true;
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// The Camera Rig has hands and enabled hand visuals
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OVRHand[] cameraRigHands = cameraRig.trackingSpace.GetComponentsInChildren<OVRHand>();
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if (cameraRigHands.Length == 0)
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return true;
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// Camera Rig has hands, but visuals already disabled
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foreach (OVRHand hand in cameraRigHands)
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{
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if (HandVisualsEnabled(hand))
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{
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return false;
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}
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}
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return true;
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}
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private static bool HandVisualsEnabled(OVRHand hand)
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{
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if (hand.TryGetComponent<OVRSkeletonRenderer>(out var skeletonRenderer))
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{
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if (skeletonRenderer.enabled)
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return true;
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}
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if (hand.TryGetComponent<OVRMesh>(out var mesh))
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{
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if (mesh.enabled)
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return true;
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}
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if (hand.TryGetComponent<OVRMeshRenderer>(out var meshRenderer))
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{
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if (meshRenderer.enabled)
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return true;
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}
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if (hand.TryGetComponent<SkinnedMeshRenderer>(out var skinnedMeshRenderer))
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{
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if (skinnedMeshRenderer.enabled)
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return true;
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}
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return false;
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}
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}
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}
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