73 lines
2.9 KiB
C#
73 lines
2.9 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.SceneManagement;
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namespace Meta.XR.MRUtilityKit.Tests
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{
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public class MRUKTestBase
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{
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protected const int DefaultTimeoutMs = 10000;
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protected const string EmptyScene = "Packages/com.meta.xr.mrutilitykit/Tests/Empty.unity";
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protected IEnumerator LoadScene(string sceneToLoad, bool awaitMRUKInit = true)
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{
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yield return EditorSceneManager.LoadSceneAsyncInPlayMode(sceneToLoad,
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new LoadSceneParameters(LoadSceneMode.Single));
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if (awaitMRUKInit && MRUK.Instance != null)
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{
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yield return new WaitUntil(() => MRUK.Instance.IsInitialized);
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}
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}
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protected IEnumerator UnloadScene()
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{
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// Loading an empty scene as single will unload all other scenes
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yield return EditorSceneManager.LoadSceneAsyncInPlayMode(EmptyScene,
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new LoadSceneParameters(LoadSceneMode.Single));
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}
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protected IEnumerator LoadSceneFromJsonStringAndWait(string sceneJson)
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{
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// Loading from JSON is an async operation in the shared library so wait
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// until the task completes before continuing
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var result = MRUK.Instance.LoadSceneFromJsonString(sceneJson);
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yield return new WaitUntil(() => result.IsCompleted);
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Assert.AreEqual(MRUK.LoadDeviceResult.Success, result.Result, "Failed to load scene from json string");
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}
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protected IEnumerator LoadSceneFromPrefabAndWait(GameObject scenePrefab, bool clearSceneFirst = true)
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{
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// Loading from prefab is an async operation in the shared library so wait
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// until the task completes before continuing
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var result = MRUK.Instance.LoadSceneFromPrefab(scenePrefab, clearSceneFirst);
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yield return new WaitUntil(() => result.IsCompleted);
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Assert.AreEqual(MRUK.LoadDeviceResult.Success, result.Result, "Failed to load scene from prefab");
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}
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}
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}
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