VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.mrutilitykit/Tests/PlayMode/MRUKTestBase.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

73 lines
2.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.SceneManagement;
namespace Meta.XR.MRUtilityKit.Tests
{
public class MRUKTestBase
{
protected const int DefaultTimeoutMs = 10000;
protected const string EmptyScene = "Packages/com.meta.xr.mrutilitykit/Tests/Empty.unity";
protected IEnumerator LoadScene(string sceneToLoad, bool awaitMRUKInit = true)
{
yield return EditorSceneManager.LoadSceneAsyncInPlayMode(sceneToLoad,
new LoadSceneParameters(LoadSceneMode.Single));
if (awaitMRUKInit && MRUK.Instance != null)
{
yield return new WaitUntil(() => MRUK.Instance.IsInitialized);
}
}
protected IEnumerator UnloadScene()
{
// Loading an empty scene as single will unload all other scenes
yield return EditorSceneManager.LoadSceneAsyncInPlayMode(EmptyScene,
new LoadSceneParameters(LoadSceneMode.Single));
}
protected IEnumerator LoadSceneFromJsonStringAndWait(string sceneJson)
{
// Loading from JSON is an async operation in the shared library so wait
// until the task completes before continuing
var result = MRUK.Instance.LoadSceneFromJsonString(sceneJson);
yield return new WaitUntil(() => result.IsCompleted);
Assert.AreEqual(MRUK.LoadDeviceResult.Success, result.Result, "Failed to load scene from json string");
}
protected IEnumerator LoadSceneFromPrefabAndWait(GameObject scenePrefab, bool clearSceneFirst = true)
{
// Loading from prefab is an async operation in the shared library so wait
// until the task completes before continuing
var result = MRUK.Instance.LoadSceneFromPrefab(scenePrefab, clearSceneFirst);
yield return new WaitUntil(() => result.IsCompleted);
Assert.AreEqual(MRUK.LoadDeviceResult.Success, result.Result, "Failed to load scene from prefab");
}
}
}