VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.unity.render-pipelines.universal/Shaders/2D/Include/ShapeLightVariables.hlsl
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

11 lines
193 B
HLSL

#ifndef SHAPE_LIGHT_VARIABLES
#define SHAPE_LIGHT_VARIABLES
TEXTURE2D(_DefaultWhiteTex);
SAMPLER(sampler_DefaultWhiteTex);
float4 _DefaultWhiteTex_TexelSize;
half _HDREmulationScale;
#endif