VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.voice/Scripts/Editor/Utility/VoiceSDKStyles.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

83 lines
3.1 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
using Meta.WitAi;
namespace Oculus.Voice.Utility
{
public static class VoiceSDKStyles
{
[Serializable]
public struct VoiceSDKTexts
{
[Header("Setup Texts")]
public string SetupTitleLabel;
public string SetupHeaderLabel;
public string SetupSubheaderLabel;
public string SetupLanguageLabel;
public string VoiceDocsUrl;
[Header("About Texts")]
public string AboutTitleLabel;
public string AboutCloseLabel;
public string AboutVoiceSdkVersionLabel;
public string AboutWitSdkVersionLabel;
public string AboutWitApiVersionLabel;
public string AboutTutorialButtonLabel;
public string AboutTutorialButtonUrl;
[Header("Settings Texts")]
public string SettingsTitleLabel;
[Header("Understanding Viewer Texts")]
public string UnderstandingViewerTitleLabel;
[Header("Built-In Texts")]
public string BuiltInAppBtnLabel;
public string BuiltInAppUrl;
}
public static VoiceSDKTexts Texts;
public static Texture2D MainHeader;
public static GUIContent SetupTitle;
public static GUIContent AboutTitle;
public static GUIContent SettingsTitle;
public static GUIContent UnderstandingTitle;
static VoiceSDKStyles()
{
// Load localization
string languageID = "en-us";
string textFilePath = $"voicesdk_texts_{languageID}";
TextAsset textAsset = Resources.Load<TextAsset>(textFilePath);
if (textAsset == null)
{
VLog.E($"VoiceSDK Texts - Add localization to Resources/{textFilePath}\nLanguage: {languageID}");
return;
}
Texts = JsonUtility.FromJson<VoiceSDKTexts>(textAsset.text);
MainHeader = (Texture2D)Resources.Load("voicesdk_heroart");
SetupTitle = new GUIContent(Texts.SetupTitleLabel);
AboutTitle = new GUIContent(Texts.AboutTitleLabel);
SettingsTitle = new GUIContent(Texts.SettingsTitleLabel);
UnderstandingTitle = new GUIContent(Texts.UnderstandingViewerTitleLabel);
}
}
}