VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.voice/Scripts/Editor/Data/VoiceSDKDataCreation.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

70 lines
2.2 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using Meta.WitAi.Configuration;
using Meta.WitAi.Data;
using Meta.WitAi.Windows;
using UnityEditor;
using UnityEngine;
namespace Oculus.Voice.Data
{
[Serializable]
public class VoiceSDKDataCreation
{
[MenuItem("Assets/Create/Voice SDK/Add App Voice Experience to Scene", false, 100)]
public static void AddVoiceCommandServiceToScene()
{
var witGo = new GameObject();
witGo.name = "App Voice Experience";
var wit = witGo.AddComponent<AppVoiceExperience>();
wit.RuntimeConfiguration = new WitRuntimeConfiguration
{
witConfiguration = WitDataCreation.FindDefaultWitConfig()
};
}
[MenuItem("Assets/Create/Voice SDK/Values/String Value")]
public static void WitStringValue()
{
WitDataCreation.CreateStringValue("");
}
[MenuItem("Assets/Create/Voice SDK/Values/Float Value")]
public static void WitFloatValue()
{
WitDataCreation.CreateFloatValue("");
}
[MenuItem("Assets/Create/Voice SDK/Values/Int Value")]
public static void WitIntValue()
{
WitDataCreation.CreateIntValue("");
}
[MenuItem("Assets/Create/Voice SDK/Configuration", false, 200)]
public static void CreateWitConfiguration()
{
WitWindowUtility.OpenSetupWindow(null);
}
}
}