91 lines
3.0 KiB
C#
91 lines
3.0 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction.Input
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{
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/// <summary>
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/// A utility component that delegates all of its <see cref="IHmd"/>
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/// implementation to the provided <see cref="IHmd"/> source object.
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/// </summary>
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public class HmdRef : MonoBehaviour, IHmd
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{
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[SerializeField, Interface(typeof(IHmd))]
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private UnityEngine.Object _hmd;
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private IHmd Hmd;
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/// <summary>
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/// Implementation of <see cref="IHmd.WhenUpdated"/>. For detailed
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/// information, refer to the related documentation provided for that interface.
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/// </summary>
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public event Action WhenUpdated
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{
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add => Hmd.WhenUpdated += value;
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remove => Hmd.WhenUpdated -= value;
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}
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protected virtual void Awake()
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{
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Hmd = _hmd as IHmd;
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}
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protected virtual void Start()
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{
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this.AssertField(Hmd, nameof(Hmd));
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}
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/// <summary>
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/// Implementation of <see cref="IHmd.TryGetRootPose(out Pose)"/>. For detailed
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/// information, refer to the related documentation provided for that interface.
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/// </summary>
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public bool TryGetRootPose(out Pose pose)
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{
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return Hmd.TryGetRootPose(out pose);
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}
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#region Inject
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/// <summary>
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/// Injects all required dependencies for a dynamically instantiated <see cref="HmdRef"/>.
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/// This method exists to support Interaction SDK's dependency injection pattern and is not
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/// needed for typical Unity Editor-based usage.
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/// </summary>
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public void InjectAllHmdRef(IHmd hmd)
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{
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InjectHmd(hmd);
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}
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/// <summary>
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/// Sets the underlying <see cref="IHmd"/> for a dynamically instantiated <see cref="HmdRef"/>.
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/// This method exists to support Interaction SDK's dependency injection pattern and is not
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/// needed for typical Unity Editor-based usage.
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/// </summary>
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public void InjectHmd(IHmd hmd)
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{
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_hmd = hmd as UnityEngine.Object;
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Hmd = hmd;
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}
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#endregion
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}
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}
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