VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/DistanceGrab/Visuals/DistantInteractionLineRendererVisual.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

67 lines
2.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
namespace Oculus.Interaction.DistanceReticles
{
public class DistantInteractionLineRendererVisual : DistantInteractionLineVisual
{
[SerializeField]
private LineRenderer _lineRenderer;
protected override void Start()
{
base.Start();
this.AssertField(_lineRenderer, nameof(_lineRenderer));
_lineRenderer.positionCount = NumLinePoints;
}
protected override void RenderLine(Vector3[] linePoints)
{
_lineRenderer.SetPositions(linePoints);
_lineRenderer.enabled = true;
}
protected override void HideLine()
{
_lineRenderer.enabled = false;
}
#region Inject
public void InjectAllDistantInteractionLineRendererVisual(IDistanceInteractor interactor,
LineRenderer lineRenderer)
{
InjectDistanceInteractor(interactor);
InjectLineRenderer(lineRenderer);
}
public void InjectLineRenderer(LineRenderer lineRenderer)
{
_lineRenderer = lineRenderer;
}
#endregion
}
}