67 lines
2.0 KiB
C#
67 lines
2.0 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction.DistanceReticles
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{
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public class DistantInteractionLineRendererVisual : DistantInteractionLineVisual
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{
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[SerializeField]
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private LineRenderer _lineRenderer;
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protected override void Start()
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{
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base.Start();
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this.AssertField(_lineRenderer, nameof(_lineRenderer));
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_lineRenderer.positionCount = NumLinePoints;
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}
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protected override void RenderLine(Vector3[] linePoints)
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{
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_lineRenderer.SetPositions(linePoints);
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_lineRenderer.enabled = true;
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}
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protected override void HideLine()
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{
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_lineRenderer.enabled = false;
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}
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#region Inject
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public void InjectAllDistantInteractionLineRendererVisual(IDistanceInteractor interactor,
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LineRenderer lineRenderer)
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{
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InjectDistanceInteractor(interactor);
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InjectLineRenderer(lineRenderer);
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}
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public void InjectLineRenderer(LineRenderer lineRenderer)
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{
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_lineRenderer = lineRenderer;
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}
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#endregion
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}
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}
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