VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/DistanceGrab/Visuals/ArcTubeVisual.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

116 lines
3.6 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction
{
/// <summary>
/// Populates a TubeRenderer with the points to draw the section of a circle
/// </summary>
public class ArcTubeVisual : MonoBehaviour
{
[Header("Visual renderers")]
[SerializeField]
private TubeRenderer _tubeRenderer;
[Header("Visual parameters")]
[SerializeField]
private float _radius = 0.07f;
[SerializeField]
private float _minAngle = 0f;
[SerializeField]
private float _maxAngle = 45f;
private const float _degreesPerSegment = 1f;
private static readonly Quaternion _rotationCorrectionLeft = Quaternion.Euler(0f, -90f, 0f);
protected bool _started;
protected virtual void Start()
{
this.BeginStart(ref _started);
this.AssertField(_tubeRenderer, nameof(_tubeRenderer));
InitializeVisuals();
this.EndStart(ref _started);
}
private void InitializeVisuals()
{
TubePoint[] trailPoints = InitializeSegment(new Vector2(_minAngle, _maxAngle));
_tubeRenderer.RenderTube(trailPoints, Space.Self);
}
private TubePoint[] InitializeSegment(Vector2 minMaxAngle)
{
float lowLimit = minMaxAngle.x;
float upLimit = minMaxAngle.y;
int segments = Mathf.RoundToInt(Mathf.Repeat(upLimit - lowLimit, 360f) / _degreesPerSegment);
TubePoint[] tubePoints = new TubePoint[segments];
float segmentLenght = 1f / segments;
for (int i = 0; i < segments; i++)
{
Quaternion rotation = Quaternion.AngleAxis(-i * _degreesPerSegment - lowLimit, Vector3.up);
tubePoints[i] = new TubePoint()
{
position = rotation * Vector3.forward * _radius,
rotation = rotation * _rotationCorrectionLeft,
relativeLength = i * segmentLenght
};
}
return tubePoints;
}
#region Inject
public void InjectAllArcTubeVisual(TubeRenderer tubeRenderer,
float radius, float minAngle, float maxAngle)
{
InjectTubeRenderer(tubeRenderer);
InjectRadius(radius);
InjectMinAngle(minAngle);
InjectMaxAngle(maxAngle);
}
public void InjectTubeRenderer(TubeRenderer tubeRenderer)
{
_tubeRenderer = tubeRenderer;
}
public void InjectRadius(float radius)
{
_radius = radius;
}
public void InjectMinAngle(float minAngle)
{
_minAngle = minAngle;
}
public void InjectMaxAngle(float maxAngle)
{
_maxAngle = maxAngle;
}
#endregion
}
}