VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction.ovr/Runtime/Scripts/Input/OVRControllerMatchesProfileActiveState.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

58 lines
1.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.XR.Util;
using UnityEngine;
namespace Oculus.Interaction
{
/// <summary>
/// An ActiveState that is active when the controller matches the interaction profile.
/// </summary>
[Feature(Feature.Interaction)]
public class OVRControllerMatchesProfileActiveState : MonoBehaviour, IActiveState
{
[SerializeField]
private OVRInput.Controller _controller;
[SerializeField]
private OVRInput.InteractionProfile _profile;
public bool Active
{
get
{
OVRInput.Hand ovrHandedness = _controller.HasFlag(OVRInput.Controller.LTouch) || _controller.HasFlag(OVRInput.Controller.LHand) ? OVRInput.Hand.HandLeft : OVRInput.Hand.HandRight;
OVRInput.InteractionProfile ovrProfile = OVRInput.GetCurrentInteractionProfile(ovrHandedness);
return ovrProfile == _profile;
}
}
#region Inject
public void InjectAllOVRControllerSupportsPressure(OVRInput.Controller controller)
{
_controller = controller;
}
#endregion
}
}