231 lines
9.1 KiB
C#
231 lines
9.1 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.Editor;
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using Oculus.Interaction.Editor.QuickActions;
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using Oculus.Interaction.Input;
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using UnityEditor;
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using UnityEngine;
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using Oculus.Interaction.Locomotion;
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#if UNITY_2022_1_OR_NEWER
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using System.IO;
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#endif
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namespace Oculus.Interaction.OVR.Editor.QuickActions
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{
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internal class OVRComprehensiveRigWizard : QuickActionsWizard
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{
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private const string MENU_NAME_ADD_NEW_RIG = MENU_FOLDER +
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"Add OVR Interaction Rig";
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private const string LEFT_INTERACTIONS_NAME = "LeftInteractions";
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private const string RIGHT_INTERACTIONS_NAME = "RightInteractions";
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public static readonly Template OVRCameraRig =
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new Template(
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"OVRCameraRig",
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"126d619cf4daa52469682f85c1378b4a");
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public static readonly Template OVRInteractionComprehensive =
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new Template(
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"OVRInteractionComprehensive",
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"0a7d2469f24041c4284c66706f84c45e");
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public static readonly Template ComprehensiveInteractions =
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new Template(
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"ComprehensiveInteractions",
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"fac1b34d244291e409464389de307e81");
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#if UNITY_2022_1_OR_NEWER
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[SerializeField]
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[WizardSetting]
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[Tooltip("Unpacks the interaction rig prefab and creates a common variant between the left and right hierarchies " +
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"so you can easily inspect and apply modifications to both sides.")]
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private bool _generateAsEditableCopy = true;
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[SerializeField]
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[WizardSetting]
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[Tooltip("Path within Assets/ to store the editable variant if GenerateAsEditableCopy is selected")]
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[ConditionalHide(nameof(_generateAsEditableCopy), true,
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ConditionalHideAttribute.DisplayMode.ShowIfTrue)]
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private string _prefabPath = "InteractionSDK/ComprehensiveInteraction.prefab";
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#endif
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[SerializeField]
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[Tooltip("The Interaction Rig will be added under this OVRCameraRig and reference its hands, controllers and hmd.")]
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[WizardDependency(Category = Category.Required,
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FindMethod = nameof(AssignExistingCameraRig),
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FixMethod = nameof(CreateMissingCameraRig))]
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private OVRCameraRig _cameraRig;
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[MenuItem(MENU_NAME_ADD_NEW_RIG, priority = 100)]
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internal static void OpenWizard()
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{
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ShowWindow<OVRComprehensiveRigWizard>(null);
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}
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protected override void Create()
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{
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CreateInteractionRig();
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}
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internal GameObject CreateInteractionRig()
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{
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Template comprehensiveRigTemplate = OVRInteractionComprehensive;
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GameObject interactionRig = Templates.CreateFromTemplate(
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_cameraRig.transform, comprehensiveRigTemplate, asPrefab: true);
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#if UNITY_2022_1_OR_NEWER
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if (_generateAsEditableCopy)
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{
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MakeInteractionRigEditable(interactionRig);
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}
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#endif
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foreach (OVRHand ovrCameraRigHand in _cameraRig.trackingSpace.GetComponentsInChildren<OVRHand>())
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{
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DisableDuplicateVisuals(ovrCameraRigHand);
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}
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UnityObjectAddedBroadcaster.HandleObjectWasAdded(interactionRig);
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Selection.activeObject = interactionRig;
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return interactionRig;
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}
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#if UNITY_2022_1_OR_NEWER
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private void MakeInteractionRigEditable(GameObject interactionRig)
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{
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PrefabUtility.UnpackPrefabInstance(interactionRig,
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PrefabUnpackMode.OutermostRoot, InteractionMode.AutomatedAction);
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//Create the folder structure for storing the new prefab variant
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string fileName = Path.GetFileNameWithoutExtension(_prefabPath);
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string directoryName = Path.GetDirectoryName(_prefabPath);
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string prefabFolder = Path.Combine("Assets", directoryName);
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string savePath = Path.Combine(prefabFolder, $"{fileName}.prefab");
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if (!Directory.Exists(prefabFolder))
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{
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Directory.CreateDirectory(prefabFolder);
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}
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//generate an editable prefab variant out of the comprehensive prefab in the package
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Object comprehensiveInteractionsSource = AssetDatabase.LoadMainAssetAtPath(
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AssetDatabase.GUIDToAssetPath(ComprehensiveInteractions.AssetGUID));
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GameObject comprehensiveInteractionsPrefab = PrefabUtility.InstantiatePrefab(comprehensiveInteractionsSource) as GameObject;
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GameObject comprehensiveInteractionsVariant = PrefabUtility.SaveAsPrefabAsset(comprehensiveInteractionsPrefab, savePath);
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GameObject.DestroyImmediate(comprehensiveInteractionsPrefab);
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GameObject leftInteractions = interactionRig.transform.Find(LEFT_INTERACTIONS_NAME).gameObject;
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GameObject rightInteractions = interactionRig.transform.Find(RIGHT_INTERACTIONS_NAME).gameObject;
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PrefabReplacingSettings replaceSettings = new PrefabReplacingSettings()
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{
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changeRootNameToAssetName = false,
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logInfo = true,
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objectMatchMode = ObjectMatchMode.ByHierarchy,
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prefabOverridesOptions = PrefabOverridesOptions.KeepAllPossibleOverrides
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};
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PrefabUtility.ReplacePrefabAssetOfPrefabInstance(leftInteractions,
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comprehensiveInteractionsVariant, replaceSettings, InteractionMode.AutomatedAction);
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PrefabUtility.ReplacePrefabAssetOfPrefabInstance(rightInteractions,
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comprehensiveInteractionsVariant, replaceSettings, InteractionMode.AutomatedAction);
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}
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#endif
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// Disable visuals in existing Camera Rig once ISDK visuals are present
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public static void DisableDuplicateVisuals(OVRHand hand)
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{
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if (hand.TryGetComponent<OVRSkeletonRenderer>(out var skeletonRenderer))
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skeletonRenderer.enabled = false;
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if (hand.TryGetComponent<OVRMesh>(out var mesh))
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mesh.enabled = false;
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if (hand.TryGetComponent<OVRMeshRenderer>(out var meshRenderer))
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meshRenderer.enabled = false;
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if (hand.TryGetComponent<SkinnedMeshRenderer>(out var skinnedMeshRenderer))
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skinnedMeshRenderer.enabled = false;
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Debug.Log("Duplicate hand visual components in OVRCameraRig disabled");
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}
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internal void AssignExistingCameraRig()
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{
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_cameraRig = FindExistingCameraRig();
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}
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internal void CreateMissingCameraRig()
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{
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GameObject cameraRig = Templates.CreateFromTemplate(
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null, OVRCameraRig, asPrefab: true);
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cameraRig.TryGetComponent(out _cameraRig);
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if (cameraRig.TryGetComponent(out OVRManager ovrManager))
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{
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//_trackingOriginType cannot be set in the Editor via the available trackingOriginType.Set
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//as that one is only for runtime
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var trackingOriginTypeField = AutoWiring.FindField("_trackingOriginType", typeof(OVRManager));
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trackingOriginTypeField.SetValue(ovrManager, OVRManager.TrackingOrigin.FloorLevel);
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ovrManager.controllerDrivenHandPosesType = OVRManager.ControllerDrivenHandPosesType.ConformingToController;
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}
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}
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public static OVRCameraRig FindExistingCameraRig()
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{
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#pragma warning disable CS0618 // Type or member is obsolete
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return Object.FindObjectOfType<OVRCameraRig>();
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#pragma warning restore CS0618 // Type or member is obsolete
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}
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public static OVRCameraRigRef FindExistingInteractionRig()
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{
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#pragma warning disable CS0618 // Type or member is obsolete
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return Object.FindObjectOfType<OVRCameraRigRef>();
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#pragma warning restore CS0618 // Type or member is obsolete
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}
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internal override void OnGUI()
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{
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base.OnGUI();
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}
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#region Injects
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public void InjectCameraRig(OVRCameraRig cameraRig)
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{
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_cameraRig = cameraRig;
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}
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#if UNITY_2022_1_OR_NEWER
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public void InjectOptionalGenerateAsEditableCopy(bool generateAsEditableCopy)
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{
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_generateAsEditableCopy = generateAsEditableCopy;
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}
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public void InjectOptionalPrefabPath(string prefabPath)
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{
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_prefabPath = prefabPath;
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}
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#endif
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#endregion
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}
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}
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