33 lines
1.4 KiB
C#
33 lines
1.4 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace Meta.XR.MRUtilityKit.Editor
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{
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internal static class BlockDataIds
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{
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public const string EffectMesh = "65c6e778-10b3-4490-89da-008a18aa116a";
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public const string RoomGuardian = "715d6e5e-2d15-475d-9b2b-43ce3eca2f3d";
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public const string SceneDebugger = "8ac24146-90e9-4802-8a61-9d72ceaa2450";
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public const string AnchorPrefabSpawner = "b9d9309f-2bf0-40ca-9cee-803aa6a91dae";
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public const string FindSpawnPositions = "93762ef0-9738-45f4-bb87-bdb9a0acb994";
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public const string InstantContentPlacement = "57779e00-c8b6-4c33-8acb-0fd0f6327693";
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}
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}
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