VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.mrutilitykit/Editor/BuildingBlocks/BlockDataIds.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

33 lines
1.4 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Meta.XR.MRUtilityKit.Editor
{
internal static class BlockDataIds
{
public const string EffectMesh = "65c6e778-10b3-4490-89da-008a18aa116a";
public const string RoomGuardian = "715d6e5e-2d15-475d-9b2b-43ce3eca2f3d";
public const string SceneDebugger = "8ac24146-90e9-4802-8a61-9d72ceaa2450";
public const string AnchorPrefabSpawner = "b9d9309f-2bf0-40ca-9cee-803aa6a91dae";
public const string FindSpawnPositions = "93762ef0-9738-45f4-bb87-bdb9a0acb994";
public const string InstantContentPlacement = "57779e00-c8b6-4c33-8acb-0fd0f6327693";
}
}