VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/DistanceGrab/Visuals/DistantInteractionPolylineVisual.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

115 lines
3.1 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
namespace Oculus.Interaction.DistanceReticles
{
public class DistantInteractionPolylineVisual : DistantInteractionLineVisual
{
[SerializeField]
private Color _color = Color.white;
public Color Color
{
get
{
return _color;
}
set
{
_color = value;
}
}
[SerializeField]
private float _lineWidth = 0.02f;
public float LineWidth
{
get
{
return _lineWidth;
}
set
{
_lineWidth = value;
}
}
private List<Vector4> _linePointsVec4;
[SerializeField]
private Material _lineMaterial;
private PolylineRenderer _polylineRenderer;
protected override void Start()
{
base.Start();
this.AssertField(_lineMaterial, nameof(_lineMaterial));
_polylineRenderer = new PolylineRenderer(_lineMaterial);
_linePointsVec4 = new List<Vector4>(new Vector4[NumLinePoints]);
}
private void OnDestroy()
{
_polylineRenderer.Cleanup();
}
protected override void RenderLine(Vector3[] linePoints)
{
for (int i = 0; i < linePoints.Length; i++)
{
Vector3 p = linePoints[i];
_linePointsVec4[i] = new Vector4(p.x, p.y, p.z, _lineWidth);
}
_polylineRenderer.SetLines(_linePointsVec4, _color);
_polylineRenderer.RenderLines();
}
protected override void HideLine()
{
}
#region Inject
public void InjectAllDistantInteractionPolylineVisual(IDistanceInteractor interactor,
Color color, Material material)
{
InjectDistanceInteractor(interactor);
InjectLineColor(color);
InjectLineMaterial(material);
}
public void InjectLineColor(Color color)
{
_color = color;
}
public void InjectLineMaterial(Material material)
{
_lineMaterial = material;
}
#endregion
}
}