VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction.ovr/Runtime/Scripts/UnityCanvas/OVRRenderingMode.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

40 lines
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C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.UnityCanvas
{
public enum OVRRenderingMode
{
[InspectorName("Alpha-Blended")]
AlphaBlended = RenderingMode.AlphaBlended,
[InspectorName("Alpha-Cutout")]
AlphaCutout = RenderingMode.AlphaCutout,
[InspectorName("Opaque")]
Opaque = RenderingMode.Opaque,
[InspectorName("OVR/Overlay")]
Overlay = 100,
[InspectorName("OVR/Underlay")]
Underlay,
}
}