273 lines
18 KiB
Plaintext
273 lines
18 KiB
Plaintext
Using pre-set license
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Built from '6000.0/staging' branch; Version is '6000.0.26f1 (ccb7c73d2c02) revision 13416391'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ro' Physical Memory: 16291 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.26f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker2
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-projectPath
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C:/Users/ionut/Documents/GitHub/VR4RoboticArm2/VR4RoboticArm
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-logFile
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Logs/AssetImportWorker2.log
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-srvPort
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50038
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-job-worker-count
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5
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-background-job-worker-count
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8
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-asset-garbage-collectors
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1
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Successfully changed project path to: C:/Users/ionut/Documents/GitHub/VR4RoboticArm2/VR4RoboticArm
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C:/Users/ionut/Documents/GitHub/VR4RoboticArm2/VR4RoboticArm
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [17264] Target information:
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Player connection [17264] * "[IP] 192.168.1.137 [Port] 0 [Flags] 2 [Guid] 862115780 [EditorId] 862115780 [Version] 1048832 [Id] WindowsEditor(7,ProducBani) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [17264] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [17264] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 5
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 29.27 ms, found 13 plugins.
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Unity memory allocator detected: MetaXRAudio native memory allocations will be tracked.
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Preloading 3 native plugins for Editor in 18.38 ms.
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Initialize engine version: 6000.0.26f1 (ccb7c73d2c02)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/ionut/Documents/GitHub/VR4RoboticArm2/VR4RoboticArm/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25e2)
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Vendor: NVIDIA
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VRAM: 3964 MB
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Driver: 32.0.15.7652
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Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
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Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56880
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Registered in 0.005741 seconds.
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- Loaded All Assemblies, in 0.512 seconds
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Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 274 ms
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.717 seconds
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Domain Reload Profiling: 1227ms
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BeginReloadAssembly (190ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (47ms)
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RebuildNativeTypeToScriptingClass (14ms)
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initialDomainReloadingComplete (60ms)
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LoadAllAssembliesAndSetupDomain (199ms)
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LoadAssemblies (186ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (194ms)
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TypeCache.Refresh (192ms)
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TypeCache.ScanAssembly (174ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (718ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (655ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (391ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (7ms)
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ProcessInitializeOnLoadAttributes (162ms)
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ProcessInitializeOnLoadMethodAttributes (87ms)
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AfterProcessingInitializeOnLoad (4ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 1.799 seconds
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Script 'CharacterController' has the same name as built-in Unity component.
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AddComponent and GetComponent will not work with this script.
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'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 11.34 ms, found 13 plugins.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Refreshing native plugins compatible for Editor in 10.15 ms, found 13 plugins.
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% Total % Received % Xferd Average Speed Time Time Time Current
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Dload Upload Total Spent Left Speed
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0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0
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100 29 0 29 0 0 182 0 --:--:-- --:--:-- --:--:-- 184
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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System.NullReferenceException: Object reference not set to an instance of an object
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at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in .\Library\PackageCache\com.unity.xr.interaction.toolkit\Editor\Analytics\XRIAnalytics.cs:32
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
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at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x0003d] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:307
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at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0008c] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:292
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at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
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at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
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--- End of inner exception stack trace ---
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at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
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at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
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at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in <eebf6a509b354512a5d405c8a7dd6f88>:0
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
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at Unity.XR.CoreUtils.Editor.PackageVersionUtility.UpdatePackageVersions () [0x00034] in .\Library\PackageCache\com.unity.xr.core-utils\Editor\ProjectValidation\PackageVersionUtility.cs:46
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at Unity.XR.CoreUtils.Editor.PackageVersionUtility.GetPackageVersion (System.String packageName) [0x00011] in .\Library\PackageCache\com.unity.xr.core-utils\Editor\ProjectValidation\PackageVersionUtility.cs:67
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at UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation..cctor () [0x00041] in C:\Users\ionut\Documents\GitHub\VR4RoboticArm2\VR4RoboticArm\Assets\Samples\XR Interaction Toolkit\3.1.1\Hands Interaction Demo\Editor\Scripts\HandsSampleProjectValidation.cs:34
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--- End of inner exception stack trace ---
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at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_gc_wbarrier_generic_nostore_internal(intptr)
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at (wrapper write-barrier) System.Object.wbarrier_conc(intptr)
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at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
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at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
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--- End of inner exception stack trace ---
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at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
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at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
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at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in <eebf6a509b354512a5d405c8a7dd6f88>:0
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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Mono: successfully reloaded assembly
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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- Finished resetting the current domain, in 1.821 seconds
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Domain Reload Profiling: 3612ms
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BeginReloadAssembly (713ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (7ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (41ms)
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RebuildCommonClasses (44ms)
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RebuildNativeTypeToScriptingClass (15ms)
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initialDomainReloadingComplete (45ms)
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LoadAllAssembliesAndSetupDomain (974ms)
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LoadAssemblies (596ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (496ms)
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TypeCache.Refresh (332ms)
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TypeCache.ScanAssembly (300ms)
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BuildScriptInfoCaches (132ms)
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ResolveRequiredComponents (27ms)
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FinalizeReload (1821ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1518ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (13ms)
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SetLoadedEditorAssemblies (8ms)
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BeforeProcessingInitializeOnLoad (129ms)
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ProcessInitializeOnLoadAttributes (1127ms)
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ProcessInitializeOnLoadMethodAttributes (232ms)
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AfterProcessingInitializeOnLoad (8ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (7ms)
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Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
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Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
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Refreshing native plugins compatible for Editor in 20.25 ms, found 13 plugins.
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Preloading 3 native plugins for Editor in 0.40 ms.
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Unloading 293 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8186 unused Assets / (5.9 MB). Loaded Objects now: 8976.
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Memory consumption went from 245.7 MB to 239.8 MB.
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Total: 24.832900 ms (FindLiveObjects: 1.485600 ms CreateObjectMapping: 2.130200 ms MarkObjects: 15.202000 ms DeleteObjects: 6.013300 ms)
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0 |