## [78.0.0] ## What's New - **Visemes:** Added support for Visemes. - **Telemetry:** Added telemetry for Movement SDK features and tooling. - **Build Script:** Added build samples menu option (Meta -> Samples -> Build Movement SDK Samples) to easily build imported samples. - **Asset Naming:** Updated the realistic body tracking character name from High Fidelity to Realistic. - **Retargeting Motions:** Added eight new common motion sequences to the retargeting editor for previewing runtime retargeting with body tracking ## What's Fixed - Fixed retargeting editor issues related with configuration creation, previewing, and editing. - Fixed ISDK hand weights not being applied correctly. - Fixed ISDK processor hand component search for latest hands. ## Improvements - **Debug Draw:** Invalid retargeting due to invalid body tracking is now drawn in red when debug draw is enabled. - **Networking Packet Size:** Reduced average networking packet size by ~25%. - **Networking Compression:** Improved networking compression accuracy. - **Retargeting Known Joint Detection:** Improved known joint detection and naming for retargeting. - **Retargeting Hand Alignment:** Improved hand alignment mapping algorithm. ## [77.0.2] ### What's Fixed - Fixed retargeting editor issues related with configuration creation, previewing, and editing. ## [77.0.1] ### What's Fixed - Fixed animation quaternion blending edge cases. - Fixed various retargeting editor issues related to posing, playback, and scaling. ## [77.0.0] ### What's New - **Upper Body Support**: Implemented upper body support for the CharacterRetargeter with configurable leg scaling options on full body characters. - **Hand IK Processor**: Added HandIKProcessor to the CharacterRetargeter to support custom hands. - **Retargeting Configuration Generation**: Improved automatic mapping, alignment, joint recognition and more for the retargeting configuration generation. - **Automatic Twist Joint Mapping**: Added automatic twist joint mapping for arms & legs for skeletal retargeting, removing the need for Twist Joint Processors. ### What's Fixed - Fixed quaternion calculation errors. - Fixed out of view hands handling. - Fixed incorrect skeleton visualization for some samples. - Fixed various invalid configuration retargeting errors and erroneous joint mapping. - Fixed sample UI inconsistent behavior. ### Improvements - **Performance**: Optimized native retargeting resulting in a 25% performance improvement. - **Retargeting Editor**: Updated UI and improved editor flow. ## [76.0.1] ### What's New - **Platform Support**: Mac and Linux libraries. ### What's Fixed - Fixed hip pinning scene target to use tracked anchors to prevent tracking invalid hands. - Fixed CCD stretching arm stretching bug. - Fixed potential race condition in NetworkCharacterBehaviorNGO. - Fixed memory leaks by properly disposing TempJob arrays. - Fixed project setup tool requirements for all platforms. ## [76.0.0] ### What's New - **Replaced retargeting system**: Implemented a more efficient, data-driven CharacterRetargeter. - **Added tooling system**: Created powerful and easy-to-use tooling system to create retargeted characters. ### Improvements - **Revised sample scenes**: Updated body tracking, networking, ISDK, hip pinning and locomotion scenes to use new retargeting system. ## [74.0.0] ### What's Fixed - Fixed MovementBodyTrackingForFitness scene so that the UI in the scene is visible to cameras. - Fixed bug in VisemeDriver where it was returning if the OVRFaceExpressions reference wasn't null. - Fixed BlendshapeMappingExample's body mesh animation to work based on body tracking movements when not visible. ### Improvements - Updated Project Setup Tool to enable audio-based face tracking when using A2E, and enable face tracking visemes output when using visemes. ## [72.0.0] ### What's New - **Added viseme support**: Implemented `VisemeDriver.cs` to allow using visemes. ### What's Fixed - Fixed readme, documentation links and UI path. ### Improvements - **Updated hand tracking**: Sample scenes now use OpenXRHands. - **Improved normal recalculation**: Changed Normal recalculator to run independently by default. ## [71.0.0] ### What's New - **New networking sample**: Added efficient body movement networking with compression, compatible with common network providers. - **New A2E sample**: Implemented Audio To Expressions (A2E) Lina sample. ### What's Fixed - Fixed normal recalculator to run on submeshes with index greater than zero. ### Improvements - **Enhanced character support**: BlendshapeMapping (ARKit) character and other characters modified to support A2E. ## [69.0.0] ### What's New - **Added HMD remount feature**: Implemented restart tracking feature via HMDRemountRestartTracking.cs - **Added build menu**: Created menu action to build all available samples (Movement/Build Samples APK) ### What's Fixed - Fixed bug in ISDK scene where controllers were not able to be used. - Fixed FaceExpressionModifierDrawer call to GUI properties on constructor. - Fixed duplicate face quick action by removing unused instance. ### Improvements - **Improved debug visualization**: Enhanced performance and removed garbage creation when drawing the debug skeleton