/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; namespace Oculus.Interaction { /// /// This interface characterizes something which contains a Unity which can be the target of Interaction /// SDK "pointer interactions." Commonly, this is used to implement screen-like interactions (for menus, etc.) in otherwise /// 3D experiences and applications: the Unity Canvas can be used to create a 2D interface just as it would be for traditional /// screen-based experiences, and the Interaction SDK's s allow XR /// users to interact with this UI in ways that are usable and familiar. /// public interface IPointableCanvas : IPointableElement { /// /// The Unity Canvas to which users can "point" in order interact with the UI implemented within. /// Canvas Canvas { get; } } }