/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction
{
///
/// This interface characterizes something which contains a Unity which can be the target of Interaction
/// SDK "pointer interactions." Commonly, this is used to implement screen-like interactions (for menus, etc.) in otherwise
/// 3D experiences and applications: the Unity Canvas can be used to create a 2D interface just as it would be for traditional
/// screen-based experiences, and the Interaction SDK's s allow XR
/// users to interact with this UI in ways that are usable and familiar.
///
public interface IPointableCanvas : IPointableElement
{
///
/// The Unity Canvas to which users can "point" in order interact with the UI implemented within.
///
Canvas Canvas { get; }
}
}