/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using UnityEngine;
namespace Oculus.Interaction
{
///
/// This Interface is used to define the attributes of a grabbable object and makes it selectable.
/// This should be added when you need to define where the object is being grabbed so you can
/// apply the correct transformations to the object.
///
public interface IGrabbable
{
///
/// A Collection of grab points as s. Used to calculate user applied transfomations
///
List GrabPoints { get; }
///
/// The transform that should be used when applying transformations to the Object.
/// Can be the transform of the object itself or another specified transform
///
Transform Transform { get; }
}
}