/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using UnityEngine.Assertions; namespace Oculus.Interaction.DistanceReticles { /// /// Used in the ReticleLine prefab. /// public class DistantInteractionTubeVisual : DistantInteractionLineVisual { [SerializeField] private TubeRenderer _tubeRenderer; private TubePoint[] _tubePoints; protected override void Start() { base.Start(); Assert.IsNotNull(_tubeRenderer); } protected override void RenderLine(Vector3[] linePoints) { InitializeArcPoints(linePoints); _tubeRenderer.RenderTube(_tubePoints, Space.World); } protected override void HideLine() { _tubeRenderer.Hide(); } private void InitializeArcPoints(Vector3[] linePoints) { if (_tubePoints == null || _tubePoints.Length < linePoints.Length) { _tubePoints = new TubePoint[linePoints.Length]; } float totalLength = 0f; for (int i = 1; i < linePoints.Length; i++) { totalLength += (linePoints[i] - linePoints[i - 1]).magnitude; } for (int i = 0; i < linePoints.Length; i++) { Vector3 difference = i == 0 ? linePoints[i + 1] - linePoints[i] : linePoints[i] - linePoints[i - 1]; _tubePoints[i].position = linePoints[i]; _tubePoints[i].rotation = Quaternion.LookRotation(difference); _tubePoints[i].relativeLength = i == 0 ? 0f : _tubePoints[i - 1].relativeLength + (difference.magnitude / totalLength); } } #region Inject public void InjectAllDistantInteractionPolylineVisual(IDistanceInteractor interactor) { InjectDistanceInteractor(interactor); } #endregion } }