/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; namespace Oculus.Interaction.DistanceReticles { public class DistantInteractionPolylineVisual : DistantInteractionLineVisual { [SerializeField] private Color _color = Color.white; public Color Color { get { return _color; } set { _color = value; } } [SerializeField] private float _lineWidth = 0.02f; public float LineWidth { get { return _lineWidth; } set { _lineWidth = value; } } private List _linePointsVec4; [SerializeField] private Material _lineMaterial; private PolylineRenderer _polylineRenderer; protected override void Start() { base.Start(); this.AssertField(_lineMaterial, nameof(_lineMaterial)); _polylineRenderer = new PolylineRenderer(_lineMaterial); _linePointsVec4 = new List(new Vector4[NumLinePoints]); } private void OnDestroy() { _polylineRenderer.Cleanup(); } protected override void RenderLine(Vector3[] linePoints) { for (int i = 0; i < linePoints.Length; i++) { Vector3 p = linePoints[i]; _linePointsVec4[i] = new Vector4(p.x, p.y, p.z, _lineWidth); } _polylineRenderer.SetLines(_linePointsVec4, _color); _polylineRenderer.RenderLines(); } protected override void HideLine() { } #region Inject public void InjectAllDistantInteractionPolylineVisual(IDistanceInteractor interactor, Color color, Material material) { InjectDistanceInteractor(interactor); InjectLineColor(color); InjectLineMaterial(material); } public void InjectLineColor(Color color) { _color = color; } public void InjectLineMaterial(Material material) { _lineMaterial = material; } #endregion } }