/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; namespace Oculus.Interaction { public class ConditionalHideAttribute : PropertyAttribute { public enum DisplayMode { Always, Never, ShowIfTrue, HideIfTrue, } public string ConditionalFieldPath { get; private set; } public object Value { get; private set; } public DisplayMode Display { get; private set; } = DisplayMode.ShowIfTrue; public ConditionalHideAttribute(string fieldName, object value) { ConditionalFieldPath = fieldName; Value = value; Display = DisplayMode.ShowIfTrue; } public ConditionalHideAttribute(string fieldName, object value, DisplayMode displayMode) { ConditionalFieldPath = fieldName; Value = value; Display = displayMode; } } }