/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEditor; using UnityEngine; namespace Oculus.Interaction.Editor { [CustomEditor(typeof(RayInteractable)), CanEditMultipleObjects] public class RayInteractableEditor : SimplifiedEditor { private RayInteractable _interactable; private SerializedProperty _pointableElementProperty; private SerializedProperty _movementProviderProperty; private void Awake() { _interactable = target as RayInteractable; } protected override void OnEnable() { base.OnEnable(); _pointableElementProperty = serializedObject.FindProperty("_pointableElement"); _movementProviderProperty = serializedObject.FindProperty("_movementProvider"); } public override void OnInspectorGUI() { base.OnInspectorGUI(); bool isUsedForGrab = _pointableElementProperty.objectReferenceValue is IGrabbable; bool hasMovementProvider = _movementProviderProperty.objectReferenceValue as IMovementProvider != null; if (isUsedForGrab && !hasMovementProvider) { GUILayout.BeginHorizontal(); EditorGUILayout.HelpBox( $"It looks like you want to use this {nameof(RayInteractable)} for grab with an {nameof(IGrabbable)}. " + $"But you did not provide a {nameof(IMovementProvider)}. Without it your ray might not grab as expected.", MessageType.Warning); GUILayout.FlexibleSpace(); if (GUILayout.Button("Fix", GUILayout.MaxWidth(100), GUILayout.MaxHeight(40))) { MoveFromTargetProvider movementProvider = _interactable.gameObject.AddComponent(); _movementProviderProperty.objectReferenceValue = movementProvider; serializedObject.ApplyModifiedProperties(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } } } }