/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.WitAi;
using Meta.WitAi.Configuration;
using Meta.WitAi.Requests;
using UnityEngine;
using UnityEngine.UI;
namespace Oculus.VoiceSDK.UX
{
///
/// Simple button behaviour for activating audio on a referenced voice service
///
[RequireComponent(typeof(Button))]
public class VoiceActivationButton : MonoBehaviour
{
///
/// Reference to the voice service that will be activated or deactivated
///
[Tooltip("Reference to the current voice service")]
[SerializeField] private VoiceService _voiceService;
///
/// Text to be shown while the voice service is not actively recording
///
[Tooltip("Text to be shown while the voice service is not actively recording")]
[SerializeField] private string _activateText = "Activate";
///
/// Whether to immediately send data to service or to wait for the audio threshold
///
[Tooltip("Whether to immediately send data to service or to wait for the audio threshold")]
[SerializeField] private bool _activateImmediately = false;
///
/// Text to be shown while the voice service is actively recording
///
[Tooltip("Text to be shown while the voice service is actively recording")]
[SerializeField] private string _deactivateText = "Deactivate";
///
/// Whether to immediately abort request activation on deactivate
///
[Tooltip("Whether to immediately abort request activation on deactivate")]
[SerializeField] private bool _deactivateAndAbort = false;
// The button to be observed
private Button _button;
// The button label to be adjusted with state
private Text _buttonLabel;
// Current audio request for specific deactivation
private VoiceServiceRequest _request;
// Whether an audio request is still activated or not
private bool _isActive = false;
// Get button, label & service if needed
private void Awake()
{
_buttonLabel = GetComponentInChildren();
_button = GetComponent