/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using UnityEngine; using Meta.WitAi; namespace Oculus.Voice.Utility { public static class VoiceSDKStyles { [Serializable] public struct VoiceSDKTexts { [Header("Setup Texts")] public string SetupTitleLabel; public string SetupHeaderLabel; public string SetupSubheaderLabel; public string SetupLanguageLabel; public string VoiceDocsUrl; [Header("About Texts")] public string AboutTitleLabel; public string AboutCloseLabel; public string AboutVoiceSdkVersionLabel; public string AboutWitSdkVersionLabel; public string AboutWitApiVersionLabel; public string AboutTutorialButtonLabel; public string AboutTutorialButtonUrl; [Header("Settings Texts")] public string SettingsTitleLabel; [Header("Understanding Viewer Texts")] public string UnderstandingViewerTitleLabel; [Header("Built-In Texts")] public string BuiltInAppBtnLabel; public string BuiltInAppUrl; } public static VoiceSDKTexts Texts; public static Texture2D MainHeader; public static GUIContent SetupTitle; public static GUIContent AboutTitle; public static GUIContent SettingsTitle; public static GUIContent UnderstandingTitle; static VoiceSDKStyles() { // Load localization string languageID = "en-us"; string textFilePath = $"voicesdk_texts_{languageID}"; TextAsset textAsset = Resources.Load(textFilePath); if (textAsset == null) { VLog.E($"VoiceSDK Texts - Add localization to Resources/{textFilePath}\nLanguage: {languageID}"); return; } Texts = JsonUtility.FromJson(textAsset.text); MainHeader = (Texture2D)Resources.Load("voicesdk_heroart"); SetupTitle = new GUIContent(Texts.SetupTitleLabel); AboutTitle = new GUIContent(Texts.AboutTitleLabel); SettingsTitle = new GUIContent(Texts.SettingsTitleLabel); UnderstandingTitle = new GUIContent(Texts.UnderstandingViewerTitleLabel); } } }