// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it! namespace Oculus.Platform.Models { using System; using System.Collections; using Oculus.Platform.Models; using System.Collections.Generic; using UnityEngine; /// The party ID is a unique identifier of the party that will be generated for /// every distinct party. This ID can be used to make requests such as /// Parties.GetCurrent() to get the current party by its id. Read more about /// [parties](https://developer.oculus.com/documentation/unity/ps-parties/). public class PartyID { /// The party ID can be used to retrieve Models.Party. Every party will have a /// unique ID that is associated with it. public readonly UInt64 ID; public PartyID(IntPtr o) { ID = CAPI.ovr_PartyID_GetID(o); } } }