/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System.Collections.Generic; namespace Oculus.Interaction.PoseDetection { public static class TransformFeatureProperties { public static IReadOnlyDictionary FeatureDescriptions { get; } = CreateFeatureDescriptions(); private static IReadOnlyDictionary CreateFeatureDescriptions() { int startIndex = 0; return new Dictionary { [TransformFeature.WristUp] = CreateDesc(ref startIndex), [TransformFeature.WristDown] = CreateDesc(ref startIndex), [TransformFeature.PalmDown] = CreateDesc(ref startIndex), [TransformFeature.PalmUp] = CreateDesc(ref startIndex), [TransformFeature.PalmTowardsFace] = CreateDesc(ref startIndex), [TransformFeature.PalmAwayFromFace] = CreateDesc(ref startIndex), [TransformFeature.FingersUp] = CreateDesc(ref startIndex), [TransformFeature.FingersDown] = CreateDesc(ref startIndex), [TransformFeature.PinchClear] = CreateDesc(ref startIndex), }; } private static FeatureDescription CreateDesc(ref int startIndex) { var desc = new FeatureDescription("", "", 0, 180, new[] { new FeatureStateDescription((startIndex).ToString(), "True"), // to support legacy data (which had a 3rd intermediary step), need to skip 1. new FeatureStateDescription((startIndex + 2).ToString(), "False") }); startIndex += 3; return desc; } public const string FeatureStateThresholdMidpointHelpText = "The value at which a state will transition from A > B (or B > A)"; public const string FeatureStateThresholdWidthHelpText = "How far the transform value must exceed the midpoint until the transition can occur. " + "This is to prevent rapid flickering at transition edges."; } }